![]() ![]() Which is rare for consoles, even Armored Core games use just a single HP bar. Localized damage system with damage affecting performance for every mech limb, the hud has a mechwarrior-style paper doll for a damage readout. Lumbering, heavy feeling mechs instead of the usual snappy hyper fast typical japanese mecha archetype. Plus, this is the closest a Gundam game has ever got to Mechwarrior: And the hunger for big stompy robot action remains. So why I'm posting about this game? well if you are like me, you might have already played every Mechwarrior, Battletech, Earthsiege, Heavy Gear, and whatever mech videogame there ever was on PC. The version I played was actually the European version, Mobile Suit Gundam: Target in Sight. ![]() The game itself had technical problems and ran like shit on the console itself, however with the RPCS3 emulator if you have a beefy processor you can run the thing better than the console could. *I just completed a Federation campaign on this game so now I'm sure the emulator works and I can post about this.*MS Gundam: Crossfire is a ps3 game from 2006. ![]()
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